Логотип репозиторію
  • English
  • Українська
  • Увійти
    або
    Новий користувач? Зареєструйтесь.Забули пароль?
Логотип репозиторію
  • Фонди та зібрання
  • Пошук за критеріями
  • English
  • Українська
  • Увійти
    або
    Новий користувач? Зареєструйтесь.Забули пароль?
  1. Головна
  2. Переглянути за автором

Перегляд за Автор "Orlovska, O."

Зараз показуємо 1 - 3 з 3
Результатів на сторінці
Налаштування сортування
  • Вантажиться...
    Ескіз
    Документ
    Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)
    (Postmodern Openings., 2022-01) Садовець, Олеся Володимирівна; Мартинюк, Олена Володимирівна; Орловська, Ольга Володимирівна; Лисак, Галина Олександрівна; Король, Світлана Володимирівна; Зембицька, Марина Володимирівна; Sadovets, O.; Martynyuk, O.; Orlovska, O.; Lysak, H.; Korol, S.; Zembytska, M.
    The article explores the way gamification transforms the informal learning space of the higher education institutions inspired by information technologies and the all-consuming digitalization of human society. An overview is presented of the existing ideas about gamification in the context of the digital transformation of higher education. It is established that the effective use of gamification as a learning technique in the context of digital transformation of higher education contributes to the implementation of its core principles. We have attempted to analyze the factors that gave rise to gamification as well as to examine the ways to introduce gamification to the informal learning experience. The components of this technology are singled out along with the principles of its functioning. In the process, we reveal the role of gamification and opportunities that open up for the organization of educational activities in the informal space of higher education. The given work identifies peculiarities and advantages of this digital form of education as well as risks associated with its introduction in the informal learning space of higher education. The authors elaborate on the specifics of the development of informal learning space in the context of global gamification, as well as the technological and semantic modernization of higher education. It is established that the main purpose of gamification is to boost the internal motivation of higher education students to study and to reveal their creative and professional abilities. Keywords: Information space, digital transformation, gamification, higher education institutions, informal education, informal education, motivation, learning results.
  • Вантажиться...
    Ескіз
    Документ
    Introducing active language learning techniques into a virtual classroom: reflection on the american practices
    (Хмельницький національний університет, 2023) Martynyuk, O.; Orlovska, O.
    The paper considers American active learning (AL) practices that can be used in a virtual language learning classroom in Ukrainian higher education institutions to encourage students’ engagement, collaboration and evaluate their performance. The authors study the concept of AL, its main techniques and peculiarities of application; outline technologies and tools that have the potential to influence active language learning (ALL) in a virtual classroom; define the techniques that can be used to promote ALL in a virtual classroom (polls and surveys, discussions and forums, case studies, interactive lectures, simulations and games, collaborative projects, personalized learning). Particular attention is paid to online AL strategies applied by Columbia University and Cornell University (USA). Here belong Online Polling, Think-Pair-Share, a Minute Paper, Small Group Discussion and Short Student Presentation strategies, each of them requiring appropriate online learning platforms, services and tools for its effective implementation. They include Zoom videoconferencing platform with its breakout rooms, polling, screen sharing, whiteboard and nonverbal feedback features, Poll Everywhere, CourseWorks Quiz, Canvas Quiz features, collaborative online tools such as LionMail (Google) Docs, Sheets, Slides, etc. Another important issue considered in the paper is assessment and evaluation of students’ progress in AL. Assessment techniques used in Cornell University comprise Grading Rubrics, plagiarism detection, self-assessment, peer assessment, surveys and classroom polling. In this context, Canvas Rubrics, Canvas Assignments, FeedbackFruits, Gradescope, Qualtrics, Turnitin can be used as effective assessment tools. The authors conclude that the main advantages of ALL are its flexibility, collaborative learning opportunities, customization options, access to online resources while its challenges involve lack of face-to-face interaction, technical difficulties, high pricing plans for some online services and tools, variety of distractions such as social media, email, or other online activities, and limited learning environment.
  • Вантажиться...
    Ескіз
    Документ
    Порівняльний аналіз лексем в англійській та українській пареміології
    (Хмельницький національний університет, 2021) Орловська, О.В.; Orlovska, O.
    У статті здійснено порівняльний аналіз лексем в англійській та українській пареміології. В результаті зіставлення реалій фауни і флори, що використовуються в українській та англійській пареміології, було виділено такі групи: лексеми, властиві українській та англійській пареміології; лексеми, притаманні тільки українській пареміології; лексеми, властиві тільки англійській пареміології.

DSpace software copyright © 2002-2026 LYRASIS

  • Налаштування куків
  • Зворотний зв'язок