Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)
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Дата
2022-01
Автори
Садовець, Олеся Володимирівна
Мартинюк, Олена Володимирівна
Орловська, Ольга Володимирівна
Лисак, Галина Олександрівна
Король, Світлана Володимирівна
Зембицька, Марина Володимирівна
Sadovets, O.
Martynyuk, O.
Orlovska, O.
Lysak, H.
Назва журналу
Номер ISSN
Назва тому
Видавець
Postmodern Openings.
Анотація
The article explores the way gamification transforms the
informal learning space of the higher education institutions inspired by
information technologies and the all-consuming digitalization of human
society. An overview is presented of the existing ideas about
gamification in the context of the digital transformation of higher
education. It is established that the effective use of gamification as a
learning technique in the context of digital transformation of higher
education contributes to the implementation of its core principles.
We have attempted to analyze the factors that gave rise to gamification
as well as to examine the ways to introduce gamification to the informal
learning experience. The components of this technology are singled out
along with the principles of its functioning. In the process, we reveal the
role of gamification and opportunities that open up for the organization
of educational activities in the informal space of higher education.
The given work identifies peculiarities and advantages of this digital
form of education as well as risks associated with its introduction in the
informal learning space of higher education.
The authors elaborate on the specifics of the development of informal
learning space in the context of global gamification, as well as the
technological and semantic modernization of higher education. It is
established that the main purpose of gamification is to boost the
internal motivation of higher education students to study and to reveal
their creative and professional abilities.
Keywords: Information space, digital transformation, gamification,
higher education institutions, informal education, informal education,
motivation, learning results.
Опис
https://doi.org/10.18662/po/13.1/400
Ключові слова
gamification, higher education, informal education
Бібліографічний опис
Sadovets, O., Martynyuk, O., Orlovska, O., Lysak, H., Korol, S., & Zembytska, M. (2022). Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education) // Postmodern Openings, 13(1), 349-369.
https://doi.org/10.18662/po/13.1/400